using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SphereControl : MonoBehaviour
{
    [SerializeField] private int finalnum =0;
    public int num;

    // {
    //     get{
    //         return num;
    //     }
    //     set(Value){
    //          num = Value;
    //     }
    // };

    void gotoNextScene()
    {
    }

    // Start is called before the first frame update
    void Start()
    {
        // // bool[]  isCollected = new bool[MustCollectgameObjects.Length];
        // for(int i=0;i<isCollected.Length;i++){
        //     isCollected[i]=false;
        // }
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
